![]() May and Cody are tasked with restoring three generators to restart a candy factory. Swim up, down, or dash, and you will still get a lot of utility from your magnets - look for magnetic spheres that can help you pick up speed. It’s time to go underwater - luckily, puppets can breathe down there. What follows next is an exhilarating speed sledding sequence, one that will get you to the ice. She will then be able to ring the final bell.įind a dome in the center of the town activate it and it will turn into an elevator, lifting you away from the town and to a party. Coordinate to get May across safely, creating a line of red discs for May to travel on. May is going from right to left, so shoot the disc right to left gravity will pull them down slowly, and the discs will be destroyed when they hit the ground. ![]() May must go to a massive ice wall, and Cody will shoot red discs at the ice wall for May to latch onto. Use your magnets to operate an elevator up to the bell.įinally, the rightmost tower will have Cody operating a slingshot. Launch yourself upwards, and find another small wheel you can use to the player below can come up the same way. For instance, if May is on the wheel, she needs the blue disc pointing up. ![]() You will then have to turn the wheel so that their own color disc is on top, requiring the player on the wheel to run in the opposite direction to stay on the wheel. There is a smaller wheel that operates it have one player position it so the other player can attach themselves to the metal disc of their opposite color. The center tower has a large rotating vertical wheel with magnets on opposite sides. Cody can then get on top of the platform - May has to turn the mechanism back to the right, towards the tower, and Cody must repel off the red disc to get to the top of the tower. Cody will have to wall jump to the middle of the tower and cling to the rotating wall stay on the wall until May rotates it back to the left for Cody to get on higher ground. The leftmost tower is a puzzle that has May rotate a wall around. You will open another door with your magnets to reach the larger part of town here, there are three bell towers with their own puzzles, each also unlocking an area with minigames. The intro to this village will require Cody to lift a large stone for May to wall jump off of while Cody raises it once May is at the bell, use the magnet to ring it. You are told to “break the ice” by ringing tower bells, restoring the town to what it once was. This village is large and usually teeming with life, but everything appears frozen and lifeless. Open a door together with your magnets and enter the Winter Village next. Screenshot by GamepurĪfter reaching the cabin, Cody and May will be properly dressed for the winter, and you will even be able to enjoy a downhill ice skating sequence. Once May has ahold of it, Cody needs to walk on this half of a bridge and pull the other side of the bridge, which has a blue magnet, towards him - then, they will lock into place. Therefore, you need May on the far right side to keep the bridge in place. However, if he lets go, the bridge will simply roll back. Your end of the bridge will be turned to the left Cody can walk to its left and place it back by repelling it with his red magnet. ![]() One tricky sequences requires you to turn two different parts of a bridge back together. Open doors, swing platforms for each other, lower and raise bridges, operate a saw, and even utilize a catapult with these magnets. Use these magnets to either repel or attract blue and red metal objects - for example, May can push blue objects away, or shoot off of blue metal discs, and Cody can pull in blue objects, or fly to blue metal from a certain range. May will have one end of the magnet, colored blue, and Cody a red end. Related: It Takes Two – Cuckoo Clock gameplay tips and walkthrough guide Warming Up Screenshot by Gamepur However, there are still plenty of puzzles to be solved, so get those magnets at the ready. This is a setting based on May and Cody’s first skiing trip, and unlike the previous chapters, there are fewer nightmare enemies to fight. There isn’t much thematic subtlety in It Takes Two, so the Snowglobe story chapter focuses on reigniting the attraction between May and Cody - and the main gameplay involves magnets.
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